
Rules
Rules for Underground Airsoft Events and Tournaments
1) Always wear eye protection in the form of goggles, masks, shooting or safety goggles. NEVER remove your eye protection while on battlefield or play area. Regular prescription glasses are not appropriate eye protection. Must meet ANSI Z87.1 standards and wrap around face and back of head.
2) The "Game Moderator" is the final approval for all field decisions, the calling of games, resolutions on all conflicts and issues, and is responsible for all safety related items and events that occur on field or in game. If a conflict or discrepancy arises that can not be solved between two parties, the game is stopped and the game moderator makes the final decision with the conflict or discrepancy. Any aggression or discharging of weapon towards the game moderator for the sole reason that one does not agree with the call, will result in permanenet expulsion from that days tournament games and all future tournaments.
3) The "Safe Zone" is the area on the playing field where no weapons will be fired at any time under any circumstances. Non compliance or failure to abide by this will result in ejection from that days gaming event.
4) A 10 foot safety kill range will be observed for secondary weapons or primary weapons under 350 FPS. This will be obtained by pointing the sidearm at the opponent and shouting “BANG!” Likewise goes for all primary arms or weapons 350 – 450 FPS.
5) The definition of being “Hit” is when the airsoft BB Hits any part of the players clothing, body, or weapon. Once a player is “Hit”, He or she will raise their weapon over their head and shout “HIT”. After the fact is established, and the opposing player knows the situation the player will walk out of the battle area and return to the safe zone with their weapon over their head. All eliminated players will keep their eye protection on until back in the “Safe Zone”. To avoid getting shot again, it is recommended that one shout “DEAD MAN WALKING!” when
walking to the “safe zone”. DO NOT take it personally if you turn a corner while following the “hit” rules. Accidents will happen just shout “DEAD MAN WALKING” again and move on.
7)All integrity violations and non calling of “hits” will be dealt with swiftly and severely. Failure to or non compliance with calling hits will result in an immediate ejection from that day’s game event. In tournaments the whole team is disqualified for the grand prize.
8) DEAD MEN TELL NO TALES: This is subject to anyone who has been hit. While you are walking back to the “safety zone” you cannot tell other team members where the oposing team is. Failure tonfollow this act of decency will result in a penalty suspension. Continued actions will result in expulsion from that day's game play.
8) The term “Blind man” will be used for any real world injury. Once “Blind man” is heard all
players will holster all weapons, put them on safe, primaries and snipers weapons must be
one hand, muzzle up and remain in place unless directed by the game moderator.
9) When using the “Medic” Rule a player that sustains a hit will fall or sit in place and yell “hit”. Then the player will put a red rag on his head. In order for the player to be given first aid and resume fighting, another player must go to the person wounded, take the red rag off his head
and tie one square knot onto the rag. Other wounded players can NOT medic other wounded players. Also players can only be given first aid one time. After that the player is considered KIA and will return back to the safe area.
10) All borders and boundaries set down by the game moderator will be followed. Violations of this will result in the player becoming KIA and being sent back to the safe zone.
11)All Airsoft gear and weapons are subject to a random search and chrono by the game moderators or any referee marked as such
12)When transporting airsoft weapons to and from the playing field, all weapons will be cased in either a gun case, or the original factory box.
13) CQC/INDOOR PLAY
All players who participate in CQC should understand that they will be engaging targets anywhere from 25 feet to even 5 feet away and because of that they may take painful hits. We recommend full masks, long sleeves, long pants, gloves, andhats/helmets be worn for CQB to avoid welts or breaking the skin. "Safety Kill" rules are not used for CQB, however players may surrender if they wish at any time to the
opposing force to leave gameplay without any harm.
14) SNIPER SAFETY
Anyone acting as a sniper with an upgraded bolt action rifle with a muzzle velocity over 450 FPS should carry a sidearm that can be used alternately when engaging targets closer than about 60 feet. If you have no sidearm and find yourself too close to the opposing force, you may either A) wait until they move to a safe range or B) relocate to a safe range. Do not fire at targets closer than 60 feet.
15) BLIND FIRING
permitted as long as the players are no closer than 30 feet from each other. This mustbe verified by the shooter before firing. All violations of blind firing distances will result in immediate expultion from the field. ABOLUTELY NO BLIND FIRING INDOORS!
16) IF LOCAL POLICE ENTER THE FIELD
This is a potentially dangerous situation, and is treated as if they don't know we are playing a game. All players are expected to walk to the “Safe Zone” in plain sight, either with their guns over their head or leaving their guns in the field. Upon reaching the “Safe Zone” each player is to place his replica with his gear and gather in a group at least 20 feet from the gear. This is to provide safety by comforting the officers by
removing any equipment that appears threatening to them. Gameplay is not commenced until we explain the situation and are allowed to continue.
17) All weapons will go off of set guidelines for pellet weight and feet per second. The rules for this are the following.
18) All Weapons must be chronoed prior to entrance to the field. (AEGS AND GAS POWERED PISTOLS WILL BE CHRONOED WITH .20g BBS, ALL SNIPERS WILL BE CHRONOED WITH .25G Bbs)
19) There will be absolutely no fighting or arguing while on the grounds of (BUSINESS NAME HERE) arguing and fighting whether phisically or not, will be grounds for expulsion from that day's game plays.